Christmas Toy Guide

From Christmas Past to Christmas Present

Vintage illustration of Santa Claus smoking a pipeVintage illustration of a decorated Christmas tree with toys and presents
Simon illustration

Toy Facts

Introduced
1978
Original Manufacturer
Ralph Baer and Howard Morrison; Milton Bradley
Category
Electronic

Simon

1970s · Electronic

Watch the lights, listen to the tones and repeat the pattern. How long can you keep up with Simon?

View on Amazon

Amazon links on this page are paid links; we may earn from qualifying purchases.

Watch. Listen. Remember. Repeat.

Simon flashes one of its colored buttons and plays a tone. You press the same button. Then it flashes two. Then three. Then four. You have to keep repeating the sequence back until your memory finally gives up.

At first it’s easy - Red. Press red. Red, green. Press red, then green. But the pattern keeps getting longer and longer, and sooner or later you're staring at those four buttons trying to remember whether the next press should be green, yellow, red, or blue.

Milton Bradley introduced Simon in 1978. Ralph Baer, who had already helped create one of the first home video-game systems, worked with the Marvin Glass toy-design group to design the game. The old game of "Simon Says" felt very high-tech when a round electronic game was flashing lights and making sounds at you.

There really isn't much strategy - you just have to remember an increasingly long string of colors and sounds and be able to repeat them back. Which doesn't sound very difficult until Simon gets to that one extra flash that makes you forget the entire sequence.

Simon is still sold today in essentially the same original classic version. And, they now make a Simon Micro Series that is ideal for travel. Either way, the challenge remains unchanged - just repeat back the pattern - whoops! Just one more try, I know I can make it further this time!

If you like Simon, you would probably also like Bop It! It’s a very similar concept, but in a multiplayer, pass-around handheld game that gives you increasingly fast voice commands to activate the three controls before time runs out - “Bop It!”, “Pull It!”, “Twist It!”.

You Might Also Remember…

Bop It! illustration

Bop It!

1990s · Electronic

Listen for the command and make the right move before time runs out. Bop It! gets faster …

Read More
Big Wheel illustration

Big Wheel

1970s · Outdoor

Get down low, start pedaling and spin it around! The Big Wheel turned the driveway into a…

Read More
Zhu Zhu Pets illustration

Zhu Zhu Pets

2000s · Electronic

Squeaking, scurrying little electronic hamsters! Zhu Zhu Pets became the toy everybody wa…

Read More
UNO illustration

UNO

1970s · Games

Match the color or number and empty your hand. One card left? You'd better yell "UNO" b…

Read More
Speak & Spell illustration

Speak & Spell

1970s · Electronic

Listen to the word, type the spelling and let the computer tell you how you did. In 1978,…

Read More
Stretch Armstrong illustration

Stretch Armstrong

1970s · Dolls & Figures

Pull his arms, stretch his legs and watch him slowly shrink back into shape. Just don't …

Read More